Objective: Create an extra damage state in the third phase.
Step 1: Create a variable for the sprite renderer
Step 2: Make a coroutine to create a flickering of color from white to red test your times to see what you like
Step 4: Deactivate the new damage effect on start to make sure it isn’t on by accident
Step 5: Initialize that coroutine when the boss enters the third phase
Step 6: As with the previous damaged state this is where you can setup any other little effects you want to show when the boss is really damaged. Here is where you’d attach them to the new damaged more child
Step 7: Make the variable and attach the previously mentioned damagedmore object. Along with setting it to be inactive at the start
Step 8: Activate this new object when the third phase has begun