Objective: Create a negative pickup that alters player control.
Step 1: Create the pickup giving it the proper rigidbody and collider 2d resize it how you want.
Step 2: Setup the spawn manager to recognize it to spawn and add that number in the spawn routine for powerups.
Step 3: Attach the powerup script to the pickup and set the ID to match it inside the powerup script.
Step 4: Create the variable to control the on/off of this new effect.
Step 5: Create the method on the player that get’s triggered when hitting the powerup
Step 6: Create the effect.
Step 7: Create the cooldown to go back to normal controls.