Road TO Dev — Put Boss in wave system

Objective: Setup the wave system so when the final wave is complete the boss stage begins and the boss spawns

Step 1: On the game manager create a variable to check for the boss stage to be ready

Step 2: In the final wave set wave3ready to false

Step 3: In wave count set boss ready when wave 3 ends

Step 4: Create a method to clear all enemies

Step 5: Setup the boss ready in wave count

Step 5: On the spawn manager create a handle to the object for the boss

Step 6: On the spawn manager create a method for triggering the boss spawn and shutting down other spawns

Step 7: On the player create a method for knowing when it’s the boss level