Objective: Let’s create a menu for the player to see what the controls are

Step 1: Create your control menu, I did this in photoshop you can do it however you want

Objective: In order to have our score be more competitive let’s create a way for the player to lose score.

On the enemy script reduce score on player by your desired amount for me I am going to utilize random.range so that it doesn’t always hurt the player as much…

Objective: Create a display text to let the player know to shoot the asteroid to start the game.

Step 1: Create the UI Text Object

Objective: Setup the boss to play music at different stages

As with previous audio articles I’ve setup a youtube video to show it enjoy!

Step 1: Disable current background music. For this I’ve created a tag for the background music object and wrote a script for destroying it.

Step 2: Find the tag on the boss at the start

Objective: When boss life is zero let’s deactivate routines, active animation, then finally spawn boom and destroy the boss

Step 1: Create code to turn off routines and activate animation and start dying

Objective: Setup an new animation for moving

Step 1: In the animator create the new moving bool

Objective: Create an extra damage state in the third phase.

Step 1: Create a variable for the sprite renderer

Objective: Setup the 3rd and final stage for the boss. Movement will be same as stage two just faster

Step 1: Create the stage three method

Objective: Lets give the beam attack it’s own damage as it wouldn’t make sense to just work like a laser projectile.

Step 1: Give the beam a collider

Objective: Make it so the player doesn’t run out of ammo on the boss level

Step 1: Using the method we created previously on the player to detect when it’s the boss level we can change up our fire code. …

Rob Smith

Hi there! I am currently on the path to learn how to become a unity developer and will be documenting my journey as best as I can here. Thanks for looking!

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